World versus World (also known as WvW) is a PvP game type where players from 3 different servers battle in the Mists for rewards and server bonuses.
Servers in WvW matched based on ranking, so that Servers of equal „skill level“ will be playing against one another, ensuring fairness.
WvW is designed to allow players to participate in PvP, on a mass scale, without many of the usual PvP restrictions that other MMORPGs have in the past. An example of this is the ability to participate immediately after finishing the tutorial with bolstering to level 80.
Additionally, the mass PvP scale of the game mode will take „pressure“ off individual player performance (while it’s still important), and put more emphasis on the „Team“ or „Server.“
How is WvW scored?
WvW matches take place across four enormous maps containing four different types of objectives.
Every 5 minutes, the objectives controlled by each server are totaled and added to that server’s cumulative war score. The aim of WvW is to achieve a higher war score than the opposing servers by the end of the two-week battle.
The following are the type of objectives, and how many points each they are worth.
Resource Camps – 5
Towers – 10
Keeps – 25
Stonemist Castle- 50 points
Each type of objective also has different type defenses:
Resource Camps – Guards
Towers – Walls, Door, Lord
Keeps – Walls, Door, Lord
Castle- Walls, Inner Walls, Door, Lord – Elite
Any objective can be defended by players from the server that owns the objective.
The doors and walls of towers and keeps are very strong and require a concerted effort to destroy.
Siege weapons are, therefore, an important part of any assault, as they can be used to bring down obstacles much more quickly than players alone.
The following siege weapons are available:
Arrow cart: fires a volley of arrows, dealing significant damage to players but weak against structures.
Ballista: fires a giant bolt, dealing heavy damage to structures and players in its path.
Catapult: great for dealing with walls, gates, and clustered enemies.
Flame Ram: rams gates at close range, dealing heavy damage to it.
Siege golem: slow and short ranged but capable of dealing significant damage.
Trebuchet: long-ranged rock thrower capable of dealing significant damage to players and structures alike.
Supply is a special resource in WvW used for the following:
Construction of siege weapons.
Repair of doors and walls of towers, keeps and Stonemist Castle.
Purchase of defensive upgrades from a quartermaster.
Each tower, keep, and castle has a stockpile of supply, which is automatically replenished by supply caravans (Dolyak) travelling from resource camps.
A stockpile of supply will allow defenders to keep their doors and walls repaired. Therefore, it’s important when assaulting a keep to destroy any supply caravans attempting to deliver supply. Likewise, when defending a keep against an assault, supply caravans should be protected.